Project Case Study

Dungeon of Aethermoor

A fantasy action prototype presented as a public-safe browser preview with original canvas-drawn wilds, crypt, HUD, objective, minimap, and touch controls.

Screenshot-style preview of Dungeon of Aethermoor

Problem

The game needed a portfolio preview that communicated its fantasy atmosphere and mobile combat layout without publishing private game assets, audio, build files, or platform packaging.

Outcome

Built a static browser demo that captures the Aethermoor Wilds, Outer Crypts, objective HUD, minimap, sword, hand, and touch-style controls using original procedural canvas art.

My Role and Approach

  • Recreated the visual language as original canvas shapes rather than copied sprites or audio.
  • Kept the public version focused on two representative scenes and fixed demo interactions.
  • Preserved the mobile-first feel with HUD bars, objective prompts, minimap, joystick, sword, and interact buttons.

Tech Stack

  • HTML Canvas
  • CSS
  • JavaScript
  • Procedural graphics
  • Static local-only demo