Project Case Study
Dungeon of Aethermoor
A fantasy action prototype presented as a public-safe browser preview with original canvas-drawn wilds, crypt, HUD, objective, minimap, and touch controls.
Problem
The game needed a portfolio preview that communicated its fantasy atmosphere and mobile combat layout without publishing private game assets, audio, build files, or platform packaging.
Outcome
Built a static browser demo that captures the Aethermoor Wilds, Outer Crypts, objective HUD, minimap, sword, hand, and touch-style controls using original procedural canvas art.
My Role and Approach
- Recreated the visual language as original canvas shapes rather than copied sprites or audio.
- Kept the public version focused on two representative scenes and fixed demo interactions.
- Preserved the mobile-first feel with HUD bars, objective prompts, minimap, joystick, sword, and interact buttons.
Tech Stack
Next Step
Review the working demo or discuss a build.
The public demo is intentionally static, safe, and limited for portfolio review. Private app builds and platform-specific packages are not linked from this site.