Project Case Study

GameCreator

A Windows-first 2D game-maker editor concept rebuilt as a safe browser preview with scene editing, object inspection, action presets, and a simulated play mode.

Screenshot-style preview of GameCreator

Problem

Game-making tools need to make editing, previewing, and exporting feel understandable fast, but a public portfolio demo must avoid private runtime packages, file dialogs, imported assets, and export internals.

Outcome

Built a static editor preview that communicates the full workflow: project setup, scene management, object lists, grid canvas editing, inspector settings, action presets, and play-preview behavior.

My Role and Approach

  • Translated the WPF editor layout into a self-contained browser demo.
  • Replaced project files, sprite imports, and runtime export behavior with fixed safe sample states.
  • Focused the public version on product clarity, UI structure, and the creator workflow.

Tech Stack

  • .NET 8 WPF app
  • HTML
  • CSS
  • JavaScript
  • Static local-only demo