Project Case Study
GameCreator
A Windows-first 2D game-maker editor concept rebuilt as a safe browser preview with scene editing, object inspection, action presets, and a simulated play mode.
Problem
Game-making tools need to make editing, previewing, and exporting feel understandable fast, but a public portfolio demo must avoid private runtime packages, file dialogs, imported assets, and export internals.
Outcome
Built a static editor preview that communicates the full workflow: project setup, scene management, object lists, grid canvas editing, inspector settings, action presets, and play-preview behavior.
My Role and Approach
- Translated the WPF editor layout into a self-contained browser demo.
- Replaced project files, sprite imports, and runtime export behavior with fixed safe sample states.
- Focused the public version on product clarity, UI structure, and the creator workflow.
Tech Stack
Next Step
Review the safe editor preview or discuss a build.
The public demo is intentionally static, safe, and limited for portfolio review. Private editor builds, project files, imported assets, runtime packages, and export outputs are not linked from this site.