Project Case Study
Memory Match
A compact card-flip game preview with original browser-drawn card art, a fixed public demo board, and no asset or package exposure.
Problem
Simple game demos need to communicate the playable loop without publishing platform assets, audio files, app packages, or private build details.
Outcome
Built a static browser preview with a short match loop, original CSS card symbols, and clear portfolio-safe constraints.
My Role and Approach
- Recreated the memory-card interaction as a self-contained browser demo.
- Replaced copied image/audio assets with CSS-drawn card backs and symbols.
- Kept the public version fixed, local-only, and easy to evaluate inside a phone frame.
Tech Stack
Next Step
Review the working demo or discuss a build.
The public demo is intentionally static, safe, and limited for portfolio review. Private app builds and platform-specific packages are not linked from this site.