Project Case Study

Parachute Drop

A quick-play arcade preview with a parachuter, hazards, pickups, capped upgrades, and locked preview sections.

Screenshot-style preview of Parachute Drop

Problem

A public game demo needed to look like the real mobile experience while avoiding hidden systems, unlockables, and APK exposure.

Outcome

Converted the concept into a safe static web demo that keeps gameplay immediate and portfolio-friendly.

My Role and Approach

  • Limited the public build to Quick Play, Settings, and two capped upgrades.
  • Matched the real-game style with a phone-friendly menu and playable sky scene.
  • Kept the APK private and the website version fully static.

Tech Stack

  • HTML Canvas
  • CSS
  • JavaScript
  • Static game demo
  • Responsive phone frame