Project Case Study
Simon Says
A compact sequence-memory game preview with original browser-drawn button art, a capped public demo loop, and no asset or package exposure.
Problem
Small game demos need to show the core interaction without shipping platform assets, audio files, app packages, or private build details.
Outcome
Built a static browser preview with a capped six-round sequence, original CSS pads, and clear portfolio-safe constraints.
My Role and Approach
- Recreated the sequence memory loop as a self-contained browser demo.
- Replaced copied image/audio assets with original CSS-drawn pads and interface elements.
- Kept the public version fixed, local-only, and easy to evaluate inside a phone frame.
Tech Stack
Next Step
Review the working demo or discuss a build.
The public demo is intentionally static, safe, and limited for portfolio review. Private app builds and platform-specific packages are not linked from this site.