Project Case Study

Simon Says

A compact sequence-memory game preview with original browser-drawn button art, a capped public demo loop, and no asset or package exposure.

Screenshot-style preview of Simon Says

Problem

Small game demos need to show the core interaction without shipping platform assets, audio files, app packages, or private build details.

Outcome

Built a static browser preview with a capped six-round sequence, original CSS pads, and clear portfolio-safe constraints.

My Role and Approach

  • Recreated the sequence memory loop as a self-contained browser demo.
  • Replaced copied image/audio assets with original CSS-drawn pads and interface elements.
  • Kept the public version fixed, local-only, and easy to evaluate inside a phone frame.

Tech Stack

  • HTML
  • CSS
  • JavaScript
  • CSS button art
  • Static local-only demo