Project Case Study

Star Shooter 2

Shows a browser-playable space shooter with one fixed ship, local assets, and a hard 20-level cap.

Screenshot-style preview of Star Shooter 2

Problem

The original game concept needed a safe portfolio version without unlockables, device APIs, or platform-specific runtime code.

Outcome

Prepared a static preview that communicates the shooter loop while staying offline, capped, and easy to embed.

My Role and Approach

  • Scoped the demo around one ship and a 20-level maximum.
  • Removed Cordova and Android-specific assumptions from the web preview.
  • Normalized the iframe sizing so menus and controls remain inside the visible frame.

Tech Stack

  • HTML Canvas
  • CSS
  • JavaScript
  • Static assets
  • Cloudflare Pages