Project Case Study
Star Shooter 2
Shows a browser-playable space shooter with one fixed ship, local assets, and a hard 20-level cap.
Problem
The original game concept needed a safe portfolio version without unlockables, device APIs, or platform-specific runtime code.
Outcome
Prepared a static preview that communicates the shooter loop while staying offline, capped, and easy to embed.
My Role and Approach
- Scoped the demo around one ship and a 20-level maximum.
- Removed Cordova and Android-specific assumptions from the web preview.
- Normalized the iframe sizing so menus and controls remain inside the visible frame.
Tech Stack
Next Step
Review the working demo or discuss a build.
The public demo is intentionally static, safe, and limited for portfolio review. Private app builds and platform-specific packages are not linked from this site.